Chef of Iron: Nanor's a Mighty Glacier - slow, tough, and hard-hitting.The Butcher: His weapon of choice is a cleaver.It is a long, hot, sweaty effort that ends in bliss. Rewarded as a Traitor Deserves: If he winds up accompanying the other members of his gang (Josh, Troe, and Max), they'll eventually uncover his true identity and kill him for turning them in.Master of Disguise: His specialty as the criminal Funny Face.The first hint that he isn't the real Warden Mormish is that he stands up on his chair whenever he's fighting monsters, something a paraplegic obviously would not be able to do. Handicapped Badass: He's a paraplegic in a hoverchair.Evil Genius: As part of his gang's Five-Man Band.After the ship crashed, he impersonated the dead warden to escape retribution. He ratted out his gang for a reduced sentence, but ended up on the same ship as them. Dead Person Impersonation: The character's true identity is a criminal nick-named Funny Face, specialized in impersonating people.Mormish: Careful, I'm the Warden! The big boss. Shout-Out: A Gender Flipped version of El iot Ness.There Was A Doorknob: She uses doors, but she loves kicking them down.Reassigned to Antarctica: By a higher-up who was tired of paying for the damage she inflicted.She gets a second accessory slot instead. Whilst this is the source of her massive base defense and high natural health, it also means she can't use any armor items found throughout the Dungeon like most of the other heroes. Powered Armor: She starts with a hulking red powersuit.Also, the skill Engage Turtle Mode (reduces speed, vastly improves defense) firmly puts her into this trope. Mighty Glacier: Elise boasts respectable defense, health and damage, but is one of the slowest characters in the game.Not that she was squeaky-clean to begin with.
Destructive Savior: Ties in with her ability Shrapnellizer, which deals heavy damage to all enemies in the room, but also hits all allies as well as Modules inside.Blood Knight: Definitely in it for the thrills.Elise: Hey, if the bad guys can break and enter, why can't the good guys?